# Controls

Hold 'q' to see what you can interact with.
Click on things to interact with them.
Click and drag from your inventory to use your items on things.

# What is this nonsense?

I used this Ludem Dare to assess the state of AI game development. That means I used AI as much as possible through the entire process. Design, programming, visual art, and audio, were all mostly done for me. In cases where AI generated content, I modified it as little as possible to fit the needs of my game. Basically cropping and masking in Photoshop.

I realize that, for many participants, Ludem Dare is about the exact opposite. They want to see what they themselves are capable of. I respect and appreciate this mentality. I'm very curious what people think of the ethics of AI, and what I have assembled here. 

Ultimately, I was able to make a much better project that I would have without AI. But this was still a LOT of work. I was heads down for almost all of the 72 hours. And I'm truly proud of my efforts, and this game. I'm also excited to walk away from this with a framework for easily making point and click adventure games in Unity. 

The ultimate honor would be if someone took it and made their own point and click adventure:

https://github.com/BenParisi90/LudemDare54

# What AI did for me:
- Visual assets were created in Midjourney.
- Photoshop generative fill to touch up assets.
- SFX were generated by: https://myedit.online/
- Voice over was generated by: https://ttsfree.com/
- Github Copilot was wrote a lot of code.
- Chat GPT for some brainstorming.

# What I did:

- Writing. (I wanted Chat GPT to do it for me. But it was doing awful. So I wrote all the in game text)
- Code architecture. Copilot writes good code, but it does not have a good sense of system design.
- Game Design. I laid out the world and game elements. Strung the quests and dialogue together with my in editor tools.

## What worked well:
- Co pilot is amazing. The amount of brain cycles I DIDN'T spend on syntax was is to understate
- Midjourney makes great environments and reasonable paper dolls
- Photoshop generative fill is pretty good at adding things to environments in the style of the image.

## What was painful:
- Getting AI to consistently understand abstract concepts. Everyone faces the camera because Midjourney can't draw the same character from multiple angles. 
- It also can't seem to draw a door that is open.
- And it has a terrible time making icons. Maybe 1/100 will be good.
- Image to 3d is a joke. 
- Text to Speech is a weird landscape of shady sites that all seem to either cost too much, or be terrible quality.

AI Stack:

Github Copilot,
Midjourney,
Photoshop Generative Fill,
Chat GPT,
MyEdit,

Other Tech:
Unity,
Photoshop

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